Empathize
Stage one: understand the people you're designing for, deeply and without assumptions. You're gathering real human context, not opinions about it.
Everyday example — the good friend vs. the fixer
Imagine a friend who, the moment you mention a problem, jumps in with "just do X!" before you've even finished. Compare them to the friend who actually listens, asks "what's that like for you?", and understands before advising. Empathize is being the second friend. You watch and listen to real users until you genuinely feel their problem — because a solution built on a guess about people is a solution built on sand.
Set your assumptions aside
Watch people in their real setting, ask open questions, and listen for the feelings and struggles beneath what they say. The goal is to see the problem through their eyes, not yours.
You can't solve a problem you don't genuinely understand — so empathy comes first, before any idea.
Quick check
In the Empathize stage, which activity fits best?